

Rather than simply a series of random battles, combatants will progress through a (slightly) branching series of events hosted by a galactic entertainment network that specializes in robotic combat. While jarring at first, it’s a very refreshing take on the genre, shifting the focus away from precision targeting and more towards mastery of the interactions between the different robots and their abilities.Īlso new for this type of game is the inclusion of some semblance of story and progression. The usual physics-based artillery-style combat is changed drastically from robot to robot with the inclusion of projectiles that burrow in set directions, spawn crawling bombs, and summon tactical missiles a full round later. This makes for a bit of a guessing game early on until the player learns the intricacies of each of the various robots, but it means that once mastered, there is quite a high-level layer of meta strategy in the game. Unlike similar games, however, where this is merely a cosmetic difference, each of the various robots on offer has various attacks that are unique to it. While its similarity to Worms is no coincidence, one of the first main differences that players will notice is that Mayan Death Robots has a wide selection of different robots to actually play as. Honestly, it had me at its likeness to Worms, but it’s so much more than I had expected.

The robots have devastating fighting power that can reduce the enemy's number to zero in the shortest time possible. Progress has enabled the creation of piloted robotic fighting machines, mecs. The war is unchanging only the weapons change. Ship's log, entry X-137 - current date is the year 2156 A.D. A host of combat robots are waiting for you!
